Two bays, one lift and a stubborn refusal to sell junk. That's how GearHead started, and not much has changed since — except the size of the lot.
Dizzy Malone opened GearHead because he was sick of watching friends get burned by lots that hid rust, rolled odometers, and slapped a smile on a lemon. His idea was almost too simple: buy honest cars, fix what's tired, tell the truth about the rest, and let people actually drive the thing.
Fifteen years later the shop is louder, the lifts are busier, and the philosophy hasn't budged an inch. Every car that comes through gets Benny's 37-point shakedown before it earns a spot on the lot. Project cars — the half-finished dreams and driver-quality resto-mods — get their own honest corner, tagged and priced for what they are. And if a car's not the one for you, our 72-hour return means you're never stuck.
We're gearheads first and salespeople a distant second. Nobody here is paid on how much margin they squeeze out of your price or your loan rate, so we'd rather talk you out of the wrong car than into it. Buy today, next month or just sell us your trade — the answers stay straight.
If the bones aren't right, it doesn't get listed. If it's a project, we say so. And the price on the windscreen is the price — no forced add-ons at the desk.
37 points, measured on the lift before it ever hits the lot — brake and tyre readings, fluids, scan codes. The sheet goes with the car, no "as-is" shrug.
Real test drives, highway included. And a 72-hour, 200-mile return if it turns out it's not the one.
Roll by the shop, kick some tyres and talk cars with people who actually love them.
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